A downloadable Supplement

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A narrative, choice-driven, dice-rolling approach to adding further boons and
banes to a new character. Initially designed to encompass all of the core classes,
this Shadowdark Jam submission only covers the Wizard' Path.
If there is enough interest, more paths will be written!


Concept:  Inspired by life-story systems found in other tabletop games,
this supplement aims to give further depth to a character’s backstory.

Design:  Life-Paths are designed to offer gameplay related boons and banes.
They come from key points in a character’s past, with the player holding the power to choose what path is tread, but the dice holding their fate. The life-paths are also designed to inspire the player and GM in fleshing out their character’s story,
with the narrative of the events (and outcomes) easily expanded upon.

Use:  Life-Paths can be run before or after the rest of a character’s creation. The supplement is fairly self explanatory; a path is taken, a reaction to an event is chosen, dice are rolled, and results are given. Perks or penalties depending on luck and fate. Page 2 offers a Sample Path for a full example.

Balance:  Life-Paths will change base character abilities, with fate leading down a path of power or doom. If you are concerned with balance, speak with your GM. Effects can be altered, but success or failure should stand!

Download

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Click download now to get access to the following files:

Life Paths. A Wizard's Path v1.1.pdf 1 MB

Comments

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(+1)

We've finally had time to organize a Kickstarter to cover all the classes. Check it out!
https://www.kickstarter.com/projects/burninglightpress/life-paths-a-shadowdark-s...

(1 edit)

This is awesome!  After the jam I pray you will do Cleric, Thief, and Fighter! :D  I will pay you money.

(+1)

I will be doing them! Probably in September after my next project. Cheers.

(+1)

We've got an upcoming Kickstarter to cover all the classes.
https://www.kickstarter.com/projects/burninglightpress/life-paths-a-shadowdark-s...

I initially thought that the Tutelage bit about torches lit by the wizard's small flame lasing twice as long was too OP, but I think you balanced it well with the crippling fear in darkness. Nicely done, and the layout is gorgeous.

There are definitely one or two where I was like Is this too strong, or too harsh"? But I think it's kind of like rolling stats, sometimes you get too many 6's or too many 18's, and it's up to each player and GM to decide if it's worth a re-roll or to alter or to just let it fly and see what happens.
And cheers! I was really happy with the layout.

Nice looking optional! 

Thanks!